Only rediscovered as the new bureaucracy addresses the loose ends left behind by its imperial predecessor, you will soon find that Hercynia holds secrets that will shock the galaxy. Once rich with biodiverse life, the Second Committee transformed Hercynia into the proving ground for the first mechanized chassis Now, it is a healing world, buried and forgotten in the administrative chaos of the Third Committee’s successful revolution. In No Room For A Wallflower, you and your players will explore the recently rediscovered world of Hercynia. INTRODUCTION Welcome to No Room For A Wallflower, Lancer’s first narrative campaign. THE STORY SO FAR THE PLANET ITSELF KEY TERMS AND CONCEPTS FACTIONS OPENING SHOTS: PLAYER KNOWLEDGEīEAT 1: GROUND PARTY BEAT 2: WE COULD HAVE HANDLED THIS BY TEXT MISSION 1: BUG-HUNT BEAT 3: BOWL SEASON COMBAT: PROTECT THE ENGINEERS BEAT 4: WIDOWMAKER COMBAT: TRAPDOOR SPIDER BEAT 5: HOME ON THE RANGE COMBAT: THE HORDE DOWNTIME 1īEAT 6: COUNCIL CHAMBERS MISSION 2: VIGILANT GAZE BEAT 7: KNIFE THROUGH THE HEART COMBAT: NIGHT STRIKE COMBAT: REACTOR DEFENSE BEAT 8: ELEGY FOR THE DEAD COMBAT: REGRET DOWNTIME 2īEAT 9: DOWNSTREAM BEAT 10: SIREN MISSION 3: FLOODGATE BEAT 11: MACHINE SHEPHERD COMBAT: SEPULCHER BEAT 12: PATIENCE, PATIENCE COMBAT: ROADBLOCK DOWNTIME 3 BEAT 13: CONTINGENCY WHITE BEAT 14: SOMEWHERE, BEYOND THE SEA BEAT 15: END OF THE BEGINNING OF THE LINEīEAT 16B.1: UNDERGROUND, AS THE LIGHT FADES MISSION 4B: RALLYING CRY BEAT 16B.2: HIVEHOME BEAT 16B.3: WAYWARD SONS AND DAUGHTERS COMBAT: DEATH VALLEY BEAT 16B.4: TERROR’S FAVOR COMBAT: ANNELIDA BEAT 16B.5: LAST CALL IN EGREGORE CROSS BEAT 16B.6: TUMBLEDOWN COMBAT: ABADDONīEAT 16A.1: THE HARD SKY MISSION 4A: LAST CASTLE BEAT 16A.3: HOME, DOWNRANGE COMBAT: HOMECOMING COMBAT: OPPORTUNITY KNOCKS COMBAT: IN THROUGH THE CLOSED DOOR BEAT 16A.4: PUNCHDRUNK BACKPEDAL COMBAT: SLAP IN THE FACE BEAT 16A.5: A STAIN YOU CAN’T WASH OUT COMBAT: BREAKPOINT BEAT 16A.6: MOUNTAINFALL BEAT 16A.7 ESCAPE FROM EVERGREENĩ2 96 98 98 99 102 104 104 106 106 110 113īEAT 17: SUCKERPUNCH LOGIC MISSION 5: SPLIT-KNUCKLE HAYMAKER BEAT 18: TONIGHT, THERE’S GONNA BE A JAILBREAK COMBAT: BREAKOUT BEAT 19: BEGGARS AND CHOOSERS COMBAT: BEHEMOTH BEAT 20: ELEVATOR, GOING UP BEAT 21: BOARDING CALL BEAT 22: ATTIC OF THE WORLD COMBAT: HITCHHIKERS AND STRAYS COMBAT: SINS OF THE FATHER BEAT 23: SPLIT-KNUCKLE HAYMAKER COMBAT: ROLLING THUNDER COMBAT: HIGH WATER COMBAT: FIRE WALK WITH ME COMBAT: HELLGATE COMBAT: ANNIHILATION PROPHET BEAT 24: BREATHE By Miguel Lopez, Tom Parkinson Morgan ©2020 Massif Press Core narrative design: Miguel Lopez Campaign and game design: Tom Parkinson-Morgan Encounter and additional design: Kai Tave Editing: Melody Watson Layout: Minerva McJanda Cover Tom Parkinson-Morgan Illustration Tom Parkinson-Morgan, Alfie Garland, Conner Fawcett, Dan Morrison, Gerard Klashnikov, Hannah Templar, Jan Buragay, Peyton Gee, Sloane Leong, Titas Antanas Vilkaitis, Theotime Galiche, Travis Harper, Will Tempest Safety tools The X Card - John Stavropoulos Script Change Toolbox - Beau Jágr Sheldon Ttrpg Safety Toolkit - Kienna Shaw and Lauren Bryant-MonkĬONTENTS INTRODUCTION CLOCKS REWARDS SETTING UP AND RUNNING COMBAT NO ROOM FOR A WALLFLOWER Act I A Lancer narrative campaign for pilots starting at LL0. What is this Titan that has possession of me? Talk of mysteries! Think of our life in nature, – daily to be shown matter, to come in contact with it, – rocks, trees, wind on our cheeks! The solid earth! The actual world! The common sense! Contact! Contact! Who are we? Where are we? – Henry David Thoreau, Ktaadn
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– Creedence Clearwater Revival, Run Through The Jungleīut I fear bodies, I tremble to meet them. They told me don’t go walking slow The devil’s on the loose. M ig u e l Lo p e z and To m Parkins o n-M o rg an